I would like to start this article with a tribute to Raph Koster the genius, who managed to bridge the gap between happiness and successful game design based on empirical research. My MFA thesis awarded with A+ accompanies “Shakespeare’s Hunt” the iPad game for The Globe Theatre and its focus was mainly research on games and game design. I have to admit I found the subject fascinating.
Below is the chapter that refers to game design cover the following subjects:
- Defining games
- Endorphins, pattern recognition and learning
- Game mechanics (motivators and demotivators).
The taste left in my mouth from all that experience of learning about games and how deep they go into how we, humans, function is summarised in the epilogue of my thesis below:
Game design studies refer to research on positive psychology and in practical terms on ways to trigger human happiness. As a subject of research, it may not be included in my future work (i.e. augmented reality for cultural heritage), however the knowledge I gained from working on this theme is invaluable. Firstly, I personally found stunning the fact that it is simple, at the level that it can be documented, to make one, anyone, feel happy. It was also of my surprise to realise that regardless of personal taste and things people like or dislike, up to a point we are all the same; we think, act and react in the same way much more often than one would reckon. Researching game design was of great benefit for myself, as I came to understand better the behaviour of people around me and more importantly my own behaviour as well. The knowledge gained from this year’s research, will follow me for all my life and it already does, as now every time I reactively smile I immediately try to see the pattern that made me do that; like I am playing a game of my own.